This is a comprehensive app (by Green Frontiers EV fast charging network, Sri Lanka) to solve all your fast charging needs in Sri Lanka. You can find all available stations (updated frequently), their current statuses, capacities, how many people are waiting in the queue etc. App can also show you the shortest route to the nearest charger, or you can ask for the shortest route for any specific charging station you are interested in. Finally, App helps you with navigation as well. You can view your charging history, stats, publish your statuses on FB while you are charging. Green Frontiers is now available to charge your electric vehicle in a smart way. There’s no need to waste time to find an EV charging station anymore. With Green Frontiers, you just tap to find the nearest charging station and it’s easy to pay with your sampath Vishwa account. Whether you are going up country or down south now you can find our country wide EV charging locations Now it’s your time to buy your next electric vehicle and feel the comfort on your ride Need a simple way to get your electric car on roads? Download Green Frontiers, the best option available in Sri Lankan market. There are more than 3000 users for this app and you can view the good ratings from the users in playstore.
LetGo is a smart phone application which allow users to register common emotions (both negative and positive such as anger, compassion, generosity, greed, happiness, sadness, lust, kindness etc) and their reactions to those. LetGo analyze your emotions and help improve your emotional intelligence providing you with direct, accurate and quantifiable feedback on your handling of emotions
There are two elephants for two players in the Elephant Trap game board. The elephant movement can be viewed as an "L" laid out at any horizontal or vertical angle. Squares which have already been used are closed by marking them in a different color. If a player does not have a free square to move then the opponent wins the game. The dimension of Elephant Trap game is configurable and you can choose one of the four dimensions of 7 x 7, 8 x 8, 9 x 9 and 10 x 10.
A tower of Hanoi is a mathematical puzzle invented by a French Mathematician Edouard Lucas in 1983. Initially the game has few discs arranged in the increasing order of size in first tower. The number of discs (pegs) can vary and number of towers can be either three or four. The goal is to move all the discs from the left tower to the right most one. Only one disc may be moved at a time. You can only move the top most peg from any given tower. A disc can be placed either on an empty tower or on top of a larger disc. Try to move all the discs using the smallest number of moves possible. Select Solution to watch the computer solve the puzzle.
Shifter is the 15-puzzle game which is a sliding puzzle that consists of a frame of numbered square tiles in random order with one tile missing. The puzzle also exists in other sizes, 9- puzzle, 24-puzzle etc. The object of the puzzle is to place the tiles in order by making sliding moves that use the empty space. To rearrange the pieces, just click on a tile to slide it to the empty place.
The object of this game is to guess the color pattern of four pegs that the opponent has been selected (or selected at random from by the computer) within maximum number of attempts. There should be a codemaker and codebreaker to play the game. The codemaker decides a sequence of four code pegs of six different colours. The codebreaker should guess the pattern in both order and color within number of attempts (may be 8, 10, 12) with the help of the marks given by using four key pegs in black and while colours. Each guess is made by placing a row of code pegs on the board. The codemaker provides the feedback by placing key pegs besides the row. A black colored key peg is placed for each correct peg in both color and position and a white key peg is placed for each peg in the correct color but in the wrong position.
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